#ifndef HUD_H
#define HUD_H

#include <SFML/Graphics.hpp>

class Player;

class Hud {
    private:
        sf::Font font;
        sf::RenderWindow* window;
        Player* player;

    public:
        Hud(Player*, sf::RenderWindow*);
        virtual ~Hud();
        void draw();
};

#endif // HUD_H
